Geripardy - Geriatric Concepts
University of California, San Francisco, School of Medicine
"Geripardy" is an educational tool with the goal of creating an interactive learning environment through a PowerPoint trivia game. We hope that this tool serves to facilitate discussion about geriatric syndromes and to act as a self-assessment tool for the learners. It requires at least one course leader knowledgeable in geriatrics to facilitate discussions in topics that may be brought up during the course of the game. It can also be used after a didactic session to lighten the mood and assess content knowledge.
This interactive game is a fun way to introduce or solidify geriatric concepts with students, residents, or fellows. It can be modified to fit different levels of learners and learning environments. By the end of the session internal medicine and family practice interns will be able to: 1) List at least 5 geriatric syndromes including incontinence, falls, dementia, delirium, and osteoporosis 2) Describe 3 separate approaches for preventing falls in the elderly 3) List 5 different iatrogenic hazards of hospitalization in the elderly 4) Describe at least 3 different type of dementia and define how they differentiate from Alzheimer's dementia Educational Objectives can be easily modified to fit your learners' needs.
This works best in a small group of 8-20 people. Before starting the game, breakup the group into 2 or 3 teams and assign a score keeper to track the money earned throughout the game. We have found that it is fun to have the teams choose their own names with some type of geriatric theme (some examples here have been failure to thrive, foley catheters, The Lewy Bodies, etc.) The game play follows similar rules to the well known "Jeopardy!" TV game show. o An initial 5 categories are brought up on screen, each with a column of five trivia questions written in answer form graded by difficulty. Each category is a topical category in geriatrics. o One team picks a category and dollar amount and the course facilitator will then reveal the question by clicking on the dollar amount. o The team that first "buzzes in" (either by slapping their hand on the desk or using more creative means such as Kazoos or rattlers) gets to answer by phrasing their response in question form ("What is Hip Protectors?"). o A correct response wins the dollar value of the question, which should be kept track of during the course of the game. If the team is incorrect, then the dollar value should be deducted and the opposing teams are given a chance to ring in and respond. After both teams respond the facilitator may want to add a couple comments about the specific question to help their understanding of the topic. This is education, after all! o After all the categories are answered you may either proceed to the second round, Double Geripardy, which works like the first round but with double dollar values, or jump directly to Final Geripardy. o Final Geripardy is the game's final round. Each team will secretly write down the dollar amount they would like to wager after the "category" is announced. After the teams are done writing down the amount wagered, the question is given and the teams then secretly write their responses which are then revealed. o The team with the most money in the end wins (we like to give out silly prizes or prizes such as geriatric assessment cards, Geriatrics At Your Fingertips, etc.) Button & Navigation Guide: The yellow home button on the lower right hand corner will always return you to the Main Menu Screen (to navigate to Single, Double, & Final Geripardy); The yellow arrow button on the answer slides will navigate you to the next slide or question slide; The blue home button on the question slide will take you back to the board for either Geripardy or Double Geripardy, depending on where you are in the game; The Blue arrows on the lower left hand of the slides allow you to navigate to any slide or end the show. Other Information: This is not a “read-only” program, so you can feel totally free to update the information or modify any of the categories to fit your educational learners.
